About the project Procedural Terrain was created making use of DirectX functionalities with the help of rastertek tutorials and course materials. The game takes place on a terrain which can be manipulated making use of procedural features. Using a combination of these procedural features can provide you with a nice-looking terrain with mountains of different sizes and slopes.
As this is a DirectX application, programming language C++ and the shader language HLSL was used to create this.